The Currency MoMU displays currency, paper, and coins, representing a wide array of colors and symbolism. Also on display are shells, once used as currency, and tulip bulbs, so valued at one point that they induced mania in the Netherlands.

The graphics guide the observer through the different types of things used as currency throughout history, what gives currency its value, and the technology of the local Crane Company, which produces the paper used for all American currency.

The activation lesson for the Currency MoMU bridges the tangible and theoretical sides of currency. Students examine real currency, identifying symbolism and connections to national identity.

This is followed by different types of roleplay. Younger learners experiment with money itself, building social skills and applied math.

Older students role play historical events. Middle school students step into the 1920s, experiencing both the economic boon and market crash of the era. High School students engage in an immersive experience, playing individual characters during the Tulip Mania of the 1630’s.

Core Standards

R.PK-12.1, R.PK-12.2, R.PK-12.7, SL.PK-12.1, SL.PK-12.4, SL.PK-12.6, L.PK-12.6

ES Standards

HSS.1.T4.08, HSS.1.T4.09, 1.OA.A.2, 1.OA.C.5, 1.NBT.B.2, 1.MD.D.5, HSS.2.T3.04, HSS.2.T5b.01, HSS.2.T5c.01-04., HSS.2.T5d.01, 2.NBT.A.1, 2.NBT.B.7, 2.MD.C.8, HSS.3.T5.05, 3.OA.C.7, 4.OA.A.3.a, 4.NBT.B.4, HSS.5.T1.01, 5.NBT.B.7

MS Standards

HSS.6.T1.03, HSS.6.T2.04, HSS.6.T2.06, HSS.6.T4b.04, 5-6.V.R.09, HSS.7.T2b.02, HSS.7.T4c.03, HSS.7.t4c.05, HSS.8.T4.02, 7-8.V.R.07, 7-8.V.R.08

HS Standards

HSS.USI.T6.02, HSS.USII.T1a.01-02, HSS.USII.T1b.01, HSS.USII.T1c.01-02, HSS.USII.T1d.01-02, HSS.USII.T1f.01, HSS.USII.T1g.01, HSS.USII.T2.02, HSS.WHII.T2.02. HSS.WHII.T4.07, HSS.WHII.T5.10

HSS.ECON.T5.01, HSS.ECON.T5.04-06, HSS.ECON.T6.01-02, HSS.ECON.T6.05-06, HSS.ECON.T7.01, HSS.ECON.T7.06

F.V.Co.11, P.V.P.04, P.V.Co.10, A.V.R.07, A.V.Co.10